WASHED UP.
SPIT OUT.


Fifteen seconds is all I need.
|
[ A SUPER ROBOT WARS - ORIGINAL CHARACTER. ]


Faded FUTURE .

Here stands before you the grave of a fallen hero.


man and machine .

ZERO-SKY COMBAT UNIT MK III.


out of time .

THE STORY SO FAR. | ABOARD THE DREISSTRAGER.

DON'T MAKE ME GET BACK IN THAT THING .


Birth Name: Hunter Alessio.
Chosen Name: Hunter Lee.
Callsign: Lynx.
Military Rank: Dishonourably Discharged. | Senior Pilot in the Nox Teriminal Intergalactic Navy.
Classified Officer Rank: Captain in the Special Operations and Procedures Squad. | Tactical Instructor for the Nox Military Academnt.
Age: Early-Mid 20s. | July 14th.
Height: 6'0" | 183 CM.
Weight: 82KG. | 180lbs.
| FCs Used: Hope Estheim / FF13-2. | Caesar / Ozmafia!! |


Personality. | Logician (INTP)

Analytical – Logicians analyze everything that they come across, from research data to the behavior of the people around them. This gives them a knack for spotting unexpected patterns and connections that other personality types might overlook.Original – Thanks to their unrelenting imagination, Logicians can come up with creative, counterintuitive ideas that wouldn’t occur to most people. Not all of these ideas are feasible, of course, but Logicians’ willingness to think outside the box can produce remarkable innovations.Open-Minded – Logicians are driven by curiosity and an intense desire to learn everything that they can. People with this personality type tend to be receptive to new ideas and ways of doing things – as long as those ideas are supported by sound reasoning.Curious – These personalities are always casting about for new pursuits, hobbies, and areas of research. One week, they might be obsessed with geophysics, and the next, they might lose themselves in videos about guitar building. When inspiration strikes, Logicians go all in on their newfound interest, learning everything that they can.Objective – Logicians care about the truth. Rather than taking comfort in ideology or received ideas, they want to understand what’s really going on beneath the surface of things. As a result, they can be relied upon to combat bias and misinformation, even when it isn’t easy to do so – and they expect other people to be honest with them in return.Disconnected – Logicians can get lost in their own train of thought, even when they’re with other people. When these personalities finally resurface with something to say, they may find that the conversation has moved on without them. This can cause them to feel disconnected from other people, especially in large social gatherings.Insensitive – People with this personality type see rationality as the key to a better, happier world. At times, they may underestimate the importance of such irrational values as emotion, compassion, etiquette, and tradition. As a result, they may inadvertently come across as insensitive or unkind, even though their intentions are generally good.Dissatisfied – Logicians can’t help but imagine how things could be better than they already are. These personalities are constantly on the lookout for problems to solve, topics to learn, and new ways to approach things. Taken too far, this mindset can become overwhelming, with Logicians constantly trying to reinvent the wheel rather than reliably addressing their needs and responsibilities.Impatient – Logicians take pride in their knowledge and in sharing their ideas. When it comes to explaining their rationale, however, they aren’t always patient. If their conversation partner doesn’t follow along or seem sufficiently interested, Logicians may give up with a dismissive “never mind.”Perfectionistic – Logicians want to get things done, but their quest for perfection can get in the way. At times, these personalities may get so lost in analyzing various options that they never reach a decision. They may also give up on projects that don’t match the ideal vision in their mind.


A lynx.
A solitary hunter.
The world had began to shape into unprecedented chaos, war was constantly on the verge of erupting; factions manufacturing new reasons to raise weapons daily.Without so much as a whisper, it was over.It wasn't a war that ended the world but it was the push of a button.
A decision made by one to affect that lives of billions.
Infrastructure set ablaze, the cities that were once populated razed to the ground in an instant; all in pursuit of who had the biggest 'stick' in the yard. The ozone layer had burnt away from the reaction of a nuclear warhead, condemning the surface to an eternity of fire.
The remnants of humanity were pushed underground and forced to create shelters, finding new ways to survive in their constantly changing habitat.
Flooding, earthquakes and tremors reshaped the planet until it was nothing more than a barren wasteland but the remaining few had banded together with one clear vision.
The stars.
Hundreds of years passed and after the first colony was built, many others were created.
Humanity's new home was found far away from the ruined planet but old habits die hard.
With each new colony created, a miniscule tension was constantly being raised.
Who would control these places? Why?
Nepotism, democracy or dictatorship; some even styled their colonies after monarchies. Each space-faring home had its own set of rules and with no common ground, conflict started anew.
FOLLOW MY RULES.
NO, MINE ARE THE RIGHT ONES.
Who could say who was wrong or who was right?
That's what Lynx always thought.
Contracted into the Nox Terimnal Colony's military as an infantry unit in his teenage years, he allowed his athleticism and mental elasticity to be tested at its full potential.
He was instead recruited into a special unit that specifically dealt with cross-colony politics, rather than sent into general conflict.
A long winded explanation for espionage.
Wet works, clandestine operations and declarations of war; that was what Lynx found himself to be good for.
Within 4 years of his service, the Nox Terminal Colony had already expanded it's territory by half the galaxy; seizing eight once-independent colonies for itself.
Of course, having been promoted to Senior Pilot, Hunter Lee was poised to continue the spearhead against the other colonies for the budding Nox Empire.
However, all was not meant to be.
From one battlefield to the next, Hunter began to question his own purpose until one day, he abandoned his command.
Branded a traitor, a deserter, after seemingly disappearing into thin air;
Lynx was no more longer the hero of the people.

So where did he go?

ZEROSKY COMBAT UNIT MK III.


The ZEROSKY project.
Created initially by the Nox Terminal Colony as an advanced loader for infrastructure, its development cycle naturally drifted towards military usage once the colony had sustained itself; dubbed as Hard Suits.
An armoured body to fit and house a single pilot, outfitted with a 'synchronised soul-drive' for the pilot to directly interface with the machine; the Silent Line.
Due to Lynx's rank, he was granted a customised Hard Suit for his personal usage.Utilising an omnidirectional booster, Lynx's Hard Suit is designed for rapid movements and high G evasive moves; giving the appearance of after-images from short bursts of speed.
Whilst optimised to be used in genuine or artificial gravity, ZEROSKY can be used in space.
However, due to the lack of air resistance, high-speed manoeuvres can cause a pilot to spin out of control unless skilled or already familiar.
ZEROSKY can also be outfitted with a variety of conventional weaponry, due to its human-like hand design.Additional upgrades can include a heavy booster which is used for crossing large distances quickly; this booster is the default loadout for any space-bound encounter.
The booster can be discarded at any moment during combat.


[System: Silent Line]
A technology similar to Psycho-Frames, [Silent Line] allows a pilot to interface directly with a Zerosky unit down to the subconscious level.
Due to the synchronised nature of [Silent Line], bio-feedback damage is known to affect pilots that are in a Zerosky at the time of extensive damage.
The results are comparable to wounds on the physical body of the pilot.
[Silent Line] does have a safety feature to prevent bio-feedback damage to the pilot's mentals but the protective system can cause input lag.
[System: Living Steel Protocol]
Due to the connected mind, the will power of the pilot can affect and change certain properties of Zerosky; pushing it past its physical and spec limits.
Another feature of [Living Steel] is its priority in protecting a pilot in the case of a fatal strike: the machine will begin to alter itself to bond fully with the pilot.
It attempts to force the mind to become one with the Hard Suit and leave the physical body behind in order to prolong the life of the pilot.
Both processes of [Living Steel] can cause the integration to begin at differing speeds.

ghostly remains .


It was horror, the sins of man.
I couldn't even begin to tell you how it all started.
You get a gun put in your hand and told, son, you're really good at what you do.
Start chasing after approval that doesn't exist from a force of power that just uses you to further their own goals. I knew exactly when, why, I had to stop and reconsider.
I was sat in that bastard machine, attacking another colony because they had 'slighted' mine with their existence.
I watched as another ZEROSKY looked right at me and I raised my weapon, like I would any other enemy but it was like I was staring back at myself.
Just another dog of war.
Don't want to talk about what happened next but. . .
I find myself drifting in space. Half my armour was gone from the waist down, left arm was crushed like someone had twisted it something stupid.
Pain like that never really goes away and even though I'm still all here, my mind is still fractured; a phantom pain, despite nothing physical ever being lost.
I remember waking up, the sound of my mecha scraping against something and when I opened my eyes, I saw the ship for the first time.
The Dreisstrager.
That's when I knew something had changed, felt it in my bones.
Since then, well. . .
I'll do whatever I have to, just don't make me get back in that fuckin' thing.